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Welcome to Homer

The free web-based solution for designing and writing interactive non-linear narrative content.

Why a tool for creating narrative content

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Streamlining the Creative Process

Web-based narrative design tools revolutionize how storytelling is crafted within games. By giving writers and designers a centralized platform, collaboration becomes seamless, ensuring a more coherent and engaging story.

Accessibility and Flexibility

Homer is accessible from anywhere, at any time. This flexibility allows creative teams to work remotely, a necessity in today's globalized and often decentralized work environments.

Real-time Collaboration and Updates

Game narratives can evolve rapidly, and using a web-based tool allows for real-time updates and collaboration. Team members can see changes as they happen, preventing inconsistencies and miscommunication.

Interactive Features and Testing

With an interactive web-based tool, writers can test branching narratives and dialogue options in a simulated environment that mimics the game, providing invaluable feedback for refining the story before implementation.

Organized Structure for Complex Narratives

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Games often have intricate plots and multiple storylines. A web-based tool helps organize these elements, making it easier to navigate complex narrative structures, and ensuring consistency and continuity throughout the game.

Easy Integration with Game Engines

Homer exports all the narratives in JSON format and offers a javascript and C# API to integrate it within web-based and Unity projects, streamlining the process of integrating the story into the actual game environment

What can you do with Homer?

We designed Homer as a tool for production.

It is built to facilitate as much as possible to design, write, share, and test the development cycle of any game.

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You will get direct download links for the web, Unity, and JSON solutions from inside your project. While designing and writing, you can any time test your scripts from the editor, allow others to test them via the public page, and even download a simple web page (HTML file), to customize the output and publish it on any web server.

With Homer, you can write non-linear dialogues using choices and conditions, define global and local variables that can be evaluated at any step of the flow, and create as many flows as your story needs.

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